Jake Gyllenhaal and Jason Clarke in ‘Everest’/Image © Universal Pictures
Editor's Note: Jon Krakauer's informal review of "Everest," the ongoing affliction of Anne Hathaway Syndrome, and more in our post-supermoon roundup. It's Monday and so it's time for your Daily Blunt.
It sounds as if Jon Krakauer could not be more disappointed with the movie that his bestselling book Into Thin Air became. In an interview with the LA Times, the author derided the film "Everest" (in which he is actually a character) as "total bull," and went on to lament: "I curse myself for selling it at all. What I learned from the TV movie was that dramatic films take dramatic license, and when you sign a document, you can do whatever you want with me. It wasn't worth the money I got." Go ahead and get your thrills in the theaters, but if you really want to know what happened up there on Mount Everest, Krakauer insists that you really need to read the book.
Are we still talking about Anne Hathaway syndrome? Thanks to Buzzfeed we most definitely are, thanks to the actress's new film "The Intern," which the website deems "a two-hour meditation" on said condition, in which a woman's successes seem to damn her instead of resulting in the expected adoration. "I still find myself resisting Anne Hathaway," concludes the author. "But I'm also spending a lot of time thinking about why I feel that way." Take your time, and maybe re-watch "Interstellar" while you're at it.
Speaking of actors who don't get enough credit, the AV Club has compiled a guide to nineteen of the best character actors, forever providing that touch of everyday realness that helps their more luminous costars become more believable as regular people. If you recognize any of them, great! If you don't, it just proves they're doing their job.
H.P. Lovecraft has become such a familiar face in the world of gaming that it's hard to imagine the "Call of Cthulhu" tabletop RPG ever had to be invented, let alone that it represented a significant departure from the way games like "Dungeons & Dragons" or "Runequest" had functioned in the past. What follows is the tale of how the game sprang into being, with faithfulness to Lovecraft's stories as the central challenge: "How to re-create this feeling of near powerlessness within the framework of a game that people would actually want to play?"